M.Eng. in Mechanical Engineering
Huazhong University of Science and Technology, Wuhan, China
I am an M.Eng. student in Mechanical Engineering at Huazhong University of Science and Technology, advised by Prof. Hua Yang. My research focuses on vision-based tactile sensing for contact-rich robotic manipulation.
I work across sensor structure and fabrication, imaging hardware, geometric and force calibration, 3D reconstruction, force estimation, neural inverse rendering, and FPGA acceleration. I am interested in systems where sensing mechanics, perception algorithms, and real-time deployment are designed together.
Huazhong University of Science and Technology, Wuhan, China
Huazhong University of Science and Technology, Wuhan, China
Selected peer-reviewed work. My name is shown in bold.
A compact RGB-NIR tactile fingertip combining boundary-prior 3D reconstruction, position-aware three-axis force estimation, and a low-latency FPGA perception pipeline.
arXiv:2607.28416; submitted to IEEE/ASME Transactions on Mechatronics, 2026
High-precision tactile reconstruction, self-calibration, and synthetic tactile image generation with RGB-NIR sensing.
IEEE/ASME Transactions on Mechatronics, 2025
A curved RGB-NIR tactile fingertip with neural photometric stereo and geometry-prior normal integration.
IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), 2025
Selected research and engineering work across sensing, perception, and deployment.
Led the development of a compact curved RGB-NIR tactile sensing system spanning sensor design, synchronized multispectral imaging, boundary-prior 3D reconstruction, HyperForce three-axis force estimation, and FPGA edge deployment.
Achieves 0.0415 mm depth MAE, 2.74% / 2.39% normal / shear force NMAE, and 1.09 ms FPGA image-to-Fz latency.
Developed SMF-PSNN for near-field multi-source illumination self-calibration, surface-normal and depth reconstruction, and RGB-NIR tactile image synthesis. The calibrated rendering model generates transferable tactile observations for pose estimation, fingerprint recognition, and slip detection.
Neural inverse rendering reaches 30.22 dB PSNR, improving by 6.33 dB over the single-light-source baseline.
Developing hardware-oriented pipelines for surface-normal inference, boundary-prior depth reconstruction, and normal-force estimation on Xilinx Zynq UltraScale+ platforms.
Computation rates reach 1022 Hz for image-to-depth and 918 Hz for image-to-normal-force.
Contributed vision-tactile sensor adaptation, fabrication, integration, and perception algorithms for two-finger, three-finger, and five-finger robotic end effectors.
Focused on repeatable calibration, contact geometry reconstruction, and system-level validation.
Industry Impact. My work on vision-tactile sensor adaptation, calibration, and perception algorithms supported Zhejiang Shiyue Technology (LumiBot) in developing the Lumi-Tac vision-tactile sensor and Lumi-Dex dexterous-hand product line.
Hardware systems I helped build for vision-based tactile manipulation.